"Fear...radiates from you. It's beautiful, but not yet finished." -- Stefano Valentini
Ah horror -- the genre of sadistic heathenism, or so my mom's says. This brutally wonderful art form contains many forms of intricacy, cliches and excitement-- all the pleasures a horror game fan can muster-- say for one. Tango game works is at it again with sir Sebastian Castellanos dealing with the bull shit of the Umbrellic corporation of Mobius. This time to save his daughter? Yes, turns out Sir Sab is a family man.
Let's dive into the uh, Animus thing and get to the good stuff.
NUMERO UNO: MORE OF THE SAME
Not much is different this time around other than Sab ain't in the animus thing in the beginning. Controls are nigh different and thus feels like the 1st-- which was like RE4, which was great... yea.
NUMERO DOS: AWESOME FIRST PROTAGONIST
A strength and weakness of the Resident Evil-esque franchise is a great first baddie and then the rest fall short or don't seem as interesting. That happens only once here. The 1st great, the 2nd blegh , and the 3rd is quite awesome.
NUMERO TRES: ARTSY FARTSY
Being the first boss is considered an arteest of evil...within, it's no reason this game is artistically beautiful. From the environment to the actual art sculptures of a madman, this game truly answers the age old b.s. question: are video games art?
NUMERO QUATRO: THRILL OF THE CHASE
The AI in this game are some of the best in the genre. My heart beat ran fast when I finally realized that these zombified asshats look left, right, then left , then behind them in a quicker manner than most slower walking zombies. And they're only slow when they don't notice you...when they do HAUL ASS.
NUMERO CINCO: SOUND DESIGN
When it comes to horror you got one option, make the sound fucking amazing or else we are not going to be scared. You ever mute a horror movie? Not so scary is it? I cannot stress this point enough and in all honesty, this game doesn't do too bad a job with its sound design. From the cackling laugh of the chainsaw wielding bitch, to the masked firemen who do the opposite of their job descriptions, this sound design adds rather than detracts.
NUMERO SEIS: ENEMY DESIGN
If there's one thing these fuckers no how to do, it's make badass looking enemies. This time around, it's hit-and-miss. All the generic zombies are well-- generic, but where this game shines is in its bosses both mini and regular. The harbingers are a site for nightmares, same with the cackling psycho saw-wielding three-headed lady. But the best is always, the big baddies and they are just what you'd expect from the RE franchise.
NUMERO SIETE: SNEAKY SNEAKY GAMEPLAY
This my friends is a huge plus for stealth enthusiasts such as myself. NO, this is not a stealth game so calm down all you lock-and-load Micheal Bay wanna-be action heroes. However, I do take some sadistic comfort in realizing that you Rambunctious Rambos are going to be having a helluva lot more difficult time managing your bullet bath justice habit as I lurk in the shadows twirling my moustache.
NUMERO OCHO: THAT FRENCH WORD... CLICHE
Anyone can tell you that if you have a conversation with me about the horror genre, I can be a little jaded; desensitized. Not really my fault, I like horror and horror doesn't change the formula, yet I like horror for its structure-- tis a double edged blade. Still that doesn't mean I won't be the first person to point out the been-there-done-thats of my fav genre.
This game is a cliche. Your're a washed up alcoholic ex-cop who's main goal is to save his little girl-- whom he thought was dead-- from an evil corporation hell bent with a God complex. You're alone inside the Animus-- er Mobius thing, you can take a knife to the chest early on and be just fine for the rest of the game, so forth and so on... still a fun game though.
NUMERO NUEVE: SURVIVAL CHALLENGE
Being this, a survival horror game, you are going to be more successful if you decide to be more tactful in your movements, supplies and strategies for getting around without alerting every zombie in the damn street. Trust me if that happens it kinda blows, although it's not the end of the world by any means.
NUMERO DIEZ: LEVEL PROGRESSION
Not much has changed here in the ways of leveling up ole Sabby. You're gated from good shit from the beginning, you gotta get lots of green goo, you sit in a lobotomy chair that has oh so few needles *cough-sarcasm-cough* and you listen to that over dressed nurse monologging nonsense as you choose your level up branches. *Yawn... oh, sorry I nodded off there.
Despite some of its flaws, this game has proven that the horror genre is still an enjoyable albeit cliche genre. This is definitely a game worth taking the time to enjoy thoroughly.. perhaps even a 2nd time. I for sure, will try and give this game ''the ole platinum trophy try.''
Evil Within 2 deserves an...